Fragmented Objects

Features

Fragmented Objects is a set of objects that are fragmented and controlled with a script to chip off from the base shape. Meshes are combined after fragmented to reduce draw calls.

2x Rectangular pillars – hollow and solid
2x Cylindrical pillars – hollow and solid
2x Wall – glass and solid
UV map can be tiled
Easy to use
Combines fragmented meshes
Uses mesh particle systems
Includes example scene and scripts