Features
Fragmented Objects is a set of objects that are fragmented and controlled with a script to chip off from the base shape. Meshes are combined after fragmented to reduce draw calls.
• 2x Rectangular pillars – hollow and solid
• 2x Cylindrical pillars – hollow and solid
• 2x Wall – glass and solid
• UV map can be tiled
• Easy to use
• Combines fragmented meshes
• Uses mesh particle systems
• Includes example scene and scripts