PACK COMBINED WITH “FX MEGA PACK“
• 7 unique particle systems.
• Easily adjustable colours, transparency, size and speed of particles.
• Fire, smoke and plasma effects.
• High resolution textures
• Blending two particle systems requires changing the Alpha Blended Materials to either Add or Multiply or else clipping will occur. This is only necessary if the two particle systems are placed on top of each other, not while looking trough one seeing the other.
• Scaling an entire particle system requires adjusting multiple properties. Large/many particles decreases runtime performance, particles should be limited within the renderer/emitter.
• Made for Indie version of Unity, Pro not needed.
• To make particles static and movable without spread, simply turn off “Simulate World Space” in the Particle Emitter component.